VIP Customers & Exclusive Orders
1. Why VIP work matters
Walk-in customers during business hours (community: roughly 09:00β21:00) are a reliable drip. VIP deliveries typically pay more per trip and pull you into van routes across Cranelock β the same muscle you need for later key-client fights.
- Higher payout than a single counter sale when the job completes cleanly.
- Teaches van / truck shortcuts before drones and wholesale unlock.
- Pairs with licenses: a wider catalog means bigger VIP tickets your shelves can actually fill.
2. Early story VIP deliveries
Community walkthroughs mention named early VIPs (e.g. Logan Johnson and similar story clients). Exact names, order, and rewards vary by patch β treat the list as βfollow the phone / quest UI,β not a fixed spreadsheet.
- Label before you leave. Packages that skip the labeling machine cause failed or delayed handoffs.
- Stock the van with the requested goods and a clear path out of the dock.
- Learn one or two Cranelock shortcuts on low-stakes VIP trips so rush jobs feel familiar later.
- After drop-off, return to restock and keep the door open β VIP cash still needs a running counter.
3. Prep checklist before a VIP run
4. Licenses β bigger VIP tickets
Early licenses players cite most β Repair Goods (~$1,000) and Outdoor Goods (~$2,000) β expand catalog and VIP / shelf income. Community soft order:
- Solid door + labeling habit β consider Repair Goods.
- After first robot or if VIP demand is clearly blocked β Outdoor Goods.
- Next license only when it clearly expands VIP / shelf vs another bot.
Full framework and cash-priority vs robot: Early licenses buy order. Always confirm live shop prices β we do not invent fixed SKUs.
5. Exclusive VIP & the Battle for Cranelock
Mid/late game, community sources summarize three levers against QuickBox: ads / billboards, key clients, and exclusive VIP / licenses rivals cannot take. Higher-tier jobs can be pricey upfront but pay back over a few big orders (exact prices vary).
- Chase VIP work when key-client quests appear β undercut or out-deliver on important accounts.
- Stack warehouse / drone / wholesale upgrades with VIP licenses once the floor is stable β soft order on automation tips Β· warehouse upgrades.
- Special events (e.g. city logistics failures) can dump extra orders; overstock common goods if a festival-style day is coming (community tip).
6. Common VIP mistakes
- Leaving unlabeled boxes in the van β voids or stalls the delivery.
- Rushing every VIP before the first robot while the dock floods β take early VIPs, but bank automation cash too.
- Buying every license before exclusive VIP unlocks make sense β early income licenses first; exclusive tiers later.
- Crossing roads with cargo on a time-sensitive VIP β traffic resets cost more than a short wait.
- Ignoring counter sales while chasing one VIP β door closed or empty shelves waste the drip.
7. FAQ
- Are VIP orders better than counter sales?
- Per trip, community guides say yes when completed cleanly. Counter traffic remains your reliable drip during ~09:00β21:00 hours β do both.
- Who is Logan Johnson?
- A community-cited early story VIP name. Your build may show different clients β follow on-screen quests, not this page as a canonical NPC list.
- Do I need licenses for VIP work?
- Some early VIP jobs work with the starter catalog. Licenses unlock bigger / blocked VIP and shelf tickets. Soft buy order: early licenses.
- What are exclusive VIP licenses?
- Higher-tier unlocks in the automation / Battle for Cranelock arc that lock rivals out of certain jobs. Overview: automation tips.
- Should I pause inbound deliveries for VIP prep?
- Some players turn deliveries off for a shift to catch up on labeling/packing, then re-enable (community tip on first robot & money). Confirm the UI option in your build.