Goods Codes & Calculators
A. Goods / package code quick reference
In Shipping Store Simulator 2037, goods use alphanumeric codes printed on the package and shown on the right side of the checkout UI. You must grab the shelf item with the matching code — the wrong item voids the sale. Multiple community guides cite examples such as A15, A17, and A22.
| Code / topic | What players report | Confidence |
|---|---|---|
| A15 | Example alphanumeric goods code shown on packaging / checkout UI in community guides. | Community-reported example |
| A17 | Same pattern — letter + digits; match exactly or the sale fails. | Community-reported example |
| A22 | Another cited example code (SteamAH / mirrored community write-ups). | Community-reported example |
| Checkout match rule | Wrong shelf item cancels / voids the sale. Always compare UI code to the box in your hands. | Widely reported (community + guides) |
| Labeling gate | Delivered goods usually must be placed on the Labeling Machine before stocking or outbound delivery. | Widely reported |
| Manual labeler durability | Hidden durability max 100. Manual labeling machine designed for ~50 uses at full durability (~2 points per use). Slows as wear rises. | Dev diary / SteamPeaks (developer-facing) |
| Auto labelers | Automated labeling machines (after warehouse expansion) wear down more slowly than the manual unit. | Dev diary / SteamPeaks |
| Repair kits | One repair kit restores a machine or robot to full durability. Neglected robots can catch fire — extinguish first, then repair. | Dev diary / SteamPeaks |
| Shelf organization | Group by code, by sale frequency, or your own system. Right-click / hot-swap empty vs full boxes is a common time-saver tip. | Community / demo-era |
| Pricing (related) | Some demo-era guides suggest ~market × 1.20 (rounded up) for regular goods. Confirm in your build. | Community / demo-era |
| Hours context | Legal business window often cited as ~09:00–21:00; open the door manually each morning. | Community / demo-era |
Labeling workflow checklist
- Unload delivery boxes to the dock / staging area.
- Place each unit on the Labeling Machine before shelf stock or outbound handoff.
- Stock by code so checkout lookups are one glance away.
- Watch machine / robot durability; keep repair kits (and a fire extinguisher) nearby.
B. Simple calculators
Pure client-side estimates with editable assumptions. Defaults lean on community / demo-era robot costs (~$550 for the first two robots combined) and developer-published labeling durability. Your live shop UI wins if numbers differ.
Early-game robot payback
Estimate how many shifts until hours saved “cover” the robot purchase, using a value-of-time you choose.
Labeling throughput planner
Plan packages per durability cycle on the manual labeler (~50 uses / 100 durability per developer diary).
Related: Beginner guide · Automation tips · FAQ