Robot Hire Order: CS vs Loader & Later Roles
1. Why hire order matters
Manual unloading and standing at the counter are the early time sinks. Dev diary notes (SteamPeaks, cited on this site) frame the Customer Service bot and Loader as intentional mid-tutorial unlocks β you learn the chore, then automate it. Buying the wrong second bot (or the expensive cleaner too soon) slows VIP runs and licenses more than a slightly delayed roster complete.
- First hire frees counter or dock so you can leave for VIP / city work.
- Second hire covers the chore that floods while you are away.
- Later roles (sorter, cleaner, heavy loader) wait on cash and sometimes warehouse level.
2. Gate: warehouse Level 2 first
Do not expect a robot purchase button before warehouse Level 2 (community often ~$1,500). That expansion also unlocks multiple deliveries, extra terminals, and the small cart per walkthroughs already on this site.
- Soft early arc: keep consumables β L2 β first robot β loader/unload help β licenses β L3 / cleaner later.
- Full L2βL3+ detail: Warehouse levels & expansion costs.
- Cash funnel (VIP, door hours, licenses): First robot & early money.
3. Roster roles (from existing site facts)
| Role (community names) | What it covers | Typical priority | Source on this site |
|---|---|---|---|
| Customer Service (~$1,200) | Takes orders, packs bags, hands off to walk-ins so you can leave the counter | Usually #1 hire after L2 | first-robot |
| Loader / Unloading Bot | Keeps the dock clear / empties delivery trucks while you deliver or explore | #2 when docks back up; some demo guides put unload first | first-robot Β· automation |
| Loader Bot (heavy lifting) | Heavy lifting & transport | May wait on higher expansion (e.g. Level 5) β uncertain | automation Β· warehouse |
| Basic sorter / βMoochβ | Sorting & stocking | Early, lower cost β after floor CS/unload is stable | automation-tips |
| Cleaning robot (~$3,700) | QoL floor clean | Defer until docks / labeling / income are stable; often gated with L3 (~$8,000) | first-robot Β· warehouse |
Shop purchases are separate from wild (broken) city robots you repair with kits. Completing the shop roster is the Collect Them All achievement path β see Β§6.
4. Soft hire priority
- Warehouse Level 2 β hard gate for the robot shop.
- Customer Service β default first hire so walk-ins keep converting while you label, VIP, or explore.
- Loader / unload help β buy when the dock floods while you are away (or flip to unload-first if your shift is drowning on trucks, not the counter).
- Income licenses that clearly expand VIP / shelf tickets β soft order on early licenses Β· VIP context: VIP orders.
- Sorter / stocking (community βMoochβ) once CS + unload are online and shelves lag.
- Warehouse Level 3 / auto labeler / cleaning robot when cash is no longer the bottleneck.
- Heavier loader / later roster if your build gates them behind higher expansion β confirm UI; then drones, billboards, wholesale per automation tips.
5. Placement, energy & repair kits
- Placement (community): unpack the customer-service bot near a well-stocked shelf / charging station so it can turn and grab items quickly.
- Watch status / energy β neglected bots stop mid-task or catch fire. Full downtime loop: Robot energy & charging.
- Keep repair kits (β₯1 near busy warehouse bots + β₯1 in the van) and a fire extinguisher handy. Extinguish burning bots first, then repair β Repair kits & fire extinguisher.
- CS / loader bots near shelves burn durability while you are away; a dead bot mid-rush loses sales.
- Optional payback math: overwrite live robot cost on Codes & calculators (defaults may still show demo-era bundle prices).
6. Achievements tied to hires & robots
- First Assistant β Activate your first robot.
- Collect Them All β Buy every robot (shop purchases; separate from wild finds).
- Two Lines Are Better Than One β Buy a second customer terminal (pairs with CS traffic spikes).
- Burned Out at Work / Emergency Maintenance / Mechanic β fire + city repairs; kits & map tips on wild robots Β· full list: Achievements.
7. Common mistakes
- Expecting a hire button before Level 2 is purchased.
- Buying the cleaner (~$3,700 community) before CS + unload can keep the floor alive.
- Ignoring energy / kits so the expensive hire idles or burns.
- Assuming a fixed Level 5 Loader gate without checking your shop (community / uncertain).
- Confusing wild city repairs with shop roster completion (Collect Them All is buy-every-robot).
- Dumping every dollar into a third bot while licenses / VIP tickets are clearly blocked β soft cash priority still on first-robot money.
8. FAQ
- Should I buy Customer Service or Loader first?
- Default community soft order after L2: Customer Service (~$1,200), then Loader / unload when docks back up. Flip if trucks are drowning your shift and the counter is fine. Confirm live prices.
- How much is the first robot?
- Post-launch walkthroughs on this site often cite CS ~$1,200. Demo-era guides sometimes said ~$550 for early bundles. Prefer the in-game shop.
- When do I buy the cleaning robot?
- Defer. Walkthroughs treat ~$3,700 cleaner (and L3 ~$8,000 auto labeling access) as later goals after docks / labeling / income are stable β see warehouse upgrades.
- Does Loader need warehouse Level 5?
- Automation tips mention heavy Loader may need expansion βe.g. Level 5.β Treat as community / uncertain until your shop shows it.
- What is Collect Them All?
- Achievement for buying every shop robot. Wild city bots are a separate repair path (Emergency Maintenance, etc.).
- Where does hire order sit vs licenses and VIP?
- Soft early arc: L2 β first robot β unload help β licenses / VIP tickets that clearly expand income β L3 / cleaner β drones / Battle stack. Details: early licenses Β· VIP orders Β· automation.